Hi guys,
I ve spent some days on finding anything for "how to set emissive material properly". But I came up empty. I made my scene in blender, baked emission texture and hoped it will work same way or at least similarly, but the result is far from what I expected, but I know there has to be way, how to achieve the same result.
Here is how it looks in blender, it is a material with emission texture. ![alt text][1]
[1]: /storage/temp/67419-fosterblender.jpg
And Here is result I got in Unity after some tweaking. ![alt text][2]
I would like to achieve the same, or at least similar result of dim green light. I just want it to look more realistic and I don't have any clue, how to do it.
And I know I can bake the glow to texture, but I would like to see, if it is possible to do without baking it hard to texture, because I would like the light to interact with other objects.
Thank you for any reply and any help :)
[2]: /storage/temp/67420-fosterunity.jpg
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