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Is it possible to control how the intensity of light decreases with distance?

Is it possible to control how the intensity of light decreases with distance? I'm reading "Digital lighting and rendering" from Jeremy Birn and there's a point where he talks about this type of control on lights... It's called "Decay" or "quadratic" but there is also "Inverse square decay" (this last one is very useful when a light source is visible within scene, it gives a realistic touch!) I know this book is more on "cinematic rendering" but most of tricks can be applied for game.

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