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Creating a realistic crystal

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I am trying to import a test object that I made in unity. It is a simple glass material that refracts light and has a displacement texture (to give it imperfections) and I wanted to know if there was a way I could import this into unity (or at least create something similar). I have a picture of the objects setup below (the red object is a test object that I put behind the crystal to make sure that it was refracting light correctly).![alt text][1]![alt text][2] [1]: /storage/temp/34874-screenshot+2014-11-08+17.30.36.png [2]: /storage/temp/34872-screenshot+2014-11-08+17.39.18.png

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