Unrealistic jump in C#
I'm using this code as gravitation (can't change this): `Vector3 direction = dragTo.transform.position - transform.position; transform.position += direction * gravity * Time.deltaTime;` When I use:...
View ArticleCreate a real Earth scale
Hi all, I am totally new to this world. I have no programming nor game engine knowledge but I have much of willpower and I have the basical idea that nothing in this world is impossible. I have a...
View ArticleShader with emission texture
Hi guys, I ve spent some days on finding anything for "how to set emissive material properly". But I came up empty. I made my scene in blender, baked emission texture and hoped it will work same way or...
View ArticleHow to make moving objects stack, without sliding over each other?
I know there have been many questions about moving platforms, but this one is different. None of the solutions have worked for me. So, I have a coin pusher game (like the game 'Coin Dozer'). The coins...
View ArticleRotate around object then leave at realistic angle
Hi, I'm trying to make a sphere being able to enter and leave an orbit of another object. Currently I am using transform.RotateAround to make the sphere rotate around the object. However, when I stop...
View ArticleRealistic Physics
In the project I'm working on, I can pick up and manipulate cubes using HTC Vive controllers. When a trigger on the controller is released, the cube's rigidbody's velocity and angular velocity are set...
View ArticleHow to make a string to connect 2 object - not string variable,
Hi, I have, for example, 2 cubes, and I want to connect one corner of this cube to one of other cube by a string, like this![alt text][1] [1]: /storage/temp/75628-untitled.png When I move cube one -...
View ArticleRealistic metalic on mobile
How can I get a realistic metalic material with nice working refletion on mobile? I'm using standard material with base color and metalic / smoothnees sliders but it dosen't look good enought....
View ArticleCreating a Road Trip Game
I want to create a road trip game, but I am having a few issues, mainly with the terrain and roads. I have some road prefabs, street signs, and all that, and I have buildings. I also have a drivable...
View ArticleDoes the scaling of 3D objects in unity have an impact on its realism?
I'm having trouble making my scene look realistic. Wondering if the scale my objects would affect how it looks. Can't test this as Unity crashes when I try scale up objects. I'm also currently running...
View ArticleCharacter Realism
Hi! I'm using a character from IClone and I need to achieve a more realistic look. Below you can see the character in the deployed application. ![alt text][1] Can anyone please suggest any...
View ArticleHow can I make the character movement realistic?
Hi, I have started with unity coding a few days ago and have some experience in JavaScript as well as C#. So I developed the following script for a spaceship but the spaceship moves very unrealistic...
View ArticleRealistic bounce in a billiard game
I'm having big problems in finding a good setup for a billiard game to make ball bouncing realistic and acurate using Unity Physics. I would like to have perfect bounces when the ball collides...
View ArticleRealistic physics of soft bodies.
I saw a video with a very realistic physics of soft objects. It looks much better than using cloth physics or colliders on bones. Someone said that you can try to do this through mesh render, but I did...
View ArticleInteractive Fog?
I was trying to create interactive fog, i.e. fog that floats just above the ground (2D game) and when the player walks over it, it moves away and/or upwards. To achieve this I added a particle system...
View ArticleHow to create real water?
Hi! I saw that the easyest way to insert water in a scene is to use a water prefab, which by no means is not "real" water, in the sense that it doesn't adapt to the surface and it does not drain if...
View Articlei will make 3d Race Game for andriod mobile so when i change RCC setting from...
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View Articlewhich settings are the best to simulate real sunlight ?
So unity now has PBR shaders and allow you to get lighting info from the skybox etc but my scenes all look a fake as fake can be... What am I missing? Let's say I have a skybox of an overcast day so...
View ArticleWhere can i find help to create a realistic catapult?
I want to create a "realistic" catapult using real maths and with my own scripts and clases, does someone now where can i find help? ![alt text][1] (More or less i want to create a flexible arm, apply...
View ArticleHow to get realistic textures
![alt text][1] [1]: /storage/temp/26979-curtain.jpg So i was wondering what i had to do in order to make my game have realistic graphics. I use the image above as a curtain but in unity it doesn't look...
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