Quantcast
Channel: Questions in topic: "realistic"
Viewing all articles
Browse latest Browse all 146

About a realistic indoor scene...

$
0
0
Hi All, I'm trying to build a indoor scene with realistic looking lights and maps. I tried to bake all textures in 3DsMax and import to Unity but the results was not so good as i want. Maybe because of my low experience on it. So what i want to ask is, which way should i choose to archive the realistic look. Should i just work with lightmaps, or is it just enough to work with lights in Unity. I modelled all the stuff and all uv's are wrapped. Just want to know, if you guys have another way to achieve the realistic look. The way i tried is : Modelling Stuff > Bake All Textures with Light Maps > Import Into Unity > Set the Ambient Light to Pure White. What technics would you use to achieve the quality like in the image below in Unity ? Just want to know the name of the way, no need to explain it long way, because i dont want to take your time for that. I'm trying to learn that since a week, searched the forums already. I will be really happy, if you guys give an answer to light my way into it. Thanks... ![alt text][1] [1]: /storage/temp/10864-cool-3d-interior-4.jpg

Viewing all articles
Browse latest Browse all 146

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>