Is it possible to control how the intensity of light decreases with distance?
I'm reading "Digital lighting and rendering" from Jeremy Birn and there's a point where he talks about this type of control on lights... It's called "Decay" or "quadratic" but there is also "Inverse square decay" (this last one is very useful when a light source is visible within scene, it gives a realistic touch!)
I know this book is more on "cinematic rendering" but most of tricks can be applied for game.
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