Hi all,
I am new to Unity and game development in general. I am intending to use it for architectural representation/ walkthroughs etc.
For this I am seeking to get the most photo-realisic representation possible.
Things I have implemented so far are:
B2M textures
Deffered lighting + baked lighting
Tonemapping, Bloom, lens flare to FPC
Extending scene with urban terrain + grass + trees etc
To come: sound
After this I am running out of ideas on what more to do to the scene to make it realistic. Is it just about playing more with lighting and textures or do you have any suggestions?
Thanks heaps!
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