Hi!
I saw that the easyest way to insert water in a scene is to use a water prefab, which by no means is not "real" water, in the sense that it doesn't adapt to the surface and it does not drain if there is a hole in its container, for example.
Basically, it is just a plain object with a water animation on it.
But what if I'd like to create a lake filled with water? What if I'd like to drain the water from a container? Do I have to use particles?
And last question: would "real" water be too much expensive to use with Gear VR?
Thanks in advance and have a nice day!
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