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Point me in the right direction: how do I create objects with meshes and textures all the way through like in real life?

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I'd like to create an application that can twist and strech 3D objects and then cut right through them. An example: Lets say I have tree. I'd like to be able to twist the tree by rotating each side in different directions. Afterwards I'd like to cut right through the tree and the pattern inside the tree should be what you'd expect in real life. I realize a short answer as to how to do this might be very hard. I'm looking for a pointer towards some research or projects that could help me. Related terminology is also useful.

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