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How can I make the character movement realistic?

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Hi, I have started with unity coding a few days ago and have some experience in JavaScript as well as C#. So I developed the following script for a spaceship but the spaceship moves very unrealistic (like it stops immediately after releasing button and is not moving really realistic. I tried to add a rigidbody and tried multiple things with add force and stuff but it didn't really work. Can anyone tell me how I can add a realistic acceleration and movement as the space key is pressed, and a realistic braking as the space key is released? The Script: using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public GameObject character; private float turnSpeed = 80.0f; private float acceleration = 0.5f; private float maxSpeed = 50.0f; void Start () { } void Update () { if (Input.GetKey (KeyCode.Space)) { transform.Translate (0, -acceleration * Time.deltaTime, 0); if (acceleration < maxSpeed) { acceleration += 1; } if (Input.GetKey (KeyCode.D)) { transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime); } if (Input.GetKey (KeyCode.A)) { transform.Rotate (Vector3.up, -turnSpeed * Time.deltaTime); } if (Input.GetKey (KeyCode.W)) { transform.Rotate (Vector3.right, turnSpeed * Time.deltaTime); } if (Input.GetKey (KeyCode.S)) { transform.Rotate (Vector3.left, turnSpeed * Time.deltaTime); //transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime, Space.Self); //if (Input.GetKeyUp (KeyCode.Space)) { //rigidbody.velocity = rigidbody.velocity * 0.9; } } }

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