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Can I get the whitest point of an image within a shader, and use it for white...

I need to write an automatic white balance shader for a project, and for it to work, I need the whitest point of the image. I already tried to copy the RenderTexture into a Texture2D, but I got down to...

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Realistic Material Behavior (RubberBand & Metal)

Hello, i'm trying to simulate a conveyor belt on Unity. For Simulation purposes, i'm trying to implement some real measure data into my game. The conveyor belt consists of 80 metal rods, connected by a...

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How can I make an efficient, yet accurate planetary orbit using Apoapsis and...

I am trying to simulate an accurate 2D sim of our solar system. I figured if I have the Apoapsis & Periapsis Distances from the object I'm orbiting, and (I think) I know that these points are 180...

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Real-time simulation of warehouses

Hello everyone, We are a manufacturer of large-scale automated warehouses and we need help for the following project. We would like to create a real-time simulation of our warehouses with the following...

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if i make a realistic scene and bake the realistic lightning, will it have a...

![alt text][1] [1]: /storage/temp/124851-ecc882520186e79de2aa43a585d5c1a4.jpg for example like this image (by the way i am a beginner so i don't know how i can achieve this kind of realism, help would...

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What is the best way to create realistic surfing waves?

Hello. I would really want to know what is the best way through which I could obtain realistic waves like in the following videos to which I could also change parameters like height, width and other...

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ParticleEmitter 'emit' error

I just import Realistic.FPS.Prefab.v1.23 then i got Errors: 1) Assets/RFPSP/Scripts/Effects/WeaponEffects.cs(201,91): error CS1061: Type `UnityEngine.ParticleEmitter' does not contain a definition for...

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how to make a player jump without being affected by Time.TimeScale

im trying to make a game where the player can slow down time at will but remain in normal speed (like superman or the flash :P) and im having trouble getting the jumping physics correct, i tried using...

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realistic reload system?

Hello! how do i can to make a realistic reload system from my script? (C#). Thanks! using UnityEngine; using System.Collections; public class Weapon : MonoBehaviour { public float Damage = 0f; public...

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Shoot reverb filter REALISTIC?

Hello! I tell them that I am with the sound of the weapon, it is easy even I have already managed to do it, but there is something that is not, the Audio reverb filter is missing, does anyone know a...

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How do I make a cone of vision in raycast? Help!

Hello! I made a script from the vision of the enemy, the "field of vision" that actually worked !, the bad thing is that it is a line and it is very sub-realist, can I do the cone angle vision style?...

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How to i make a gear system from this script? help please

Hello, i searched this from a long time, how to i make a gear system from this audio pitch script? (depending the car speed) Thanks! var minPitch : float = 1.0; var maxPitch : float = 2.0; var maxSpeed...

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Are there options for more realistic down-sampling of textures?

I am currently working on an application that involves simulating barcodes in 3D space. I am taking full resolution camera captures and sending the images to a program that can decode the barcodes. One...

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How to stop seeing through a wall in VR?

I have a scene where I can teleport to anywhere on the terrain. Including vertical walls. When I teleport to another ground location, my camera is off the ground so I won't be able to look through the...

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car shifting smoothed. help!

Hello! I need some great help, I have the script of a car that the SOUND of it works with gear changes, but these are direct and rough, and are not smoothed as in Forza Horizon for example, I explain,...

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transmission clutch help!

Good evening everyone, I am designing a car script, and I need to design the clutch, that is, when the car makes the transmission changes, stop accelerating to "step on the clutch" and then accelerate...

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Accessing a Script from all objects with that script

I am trying to make my own realistic gravity, and need to access all relavent game objects, but I am having lots of problems My script is: ---------- public class Gravity : MonoBehaviour { public...

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Shift gear with own RPM? Help please!

Hello! I comment: I'm making a script of a car, and I need to make each gear change have its own RPM that is, the 2nd gear shift goes up to the 3rd gear shift at 6000 rpm, and lowers gear at 3000 rpm....

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Realistic non flat wall in VR

Hi, I've been struggling for a while trying to create realistic wall for architecture project in VR. While in other projects, normal maps do the job most the time, thats not the case in VR - everything...

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Center of mass alternative?

Hello! I ask you a question. How can I prevent my vehicle from tipping when turning WITHOUT using the center of mass? Because the "rigidbody.center of mass" affects the vehicle suspension and turns...

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How to make traction control for car?

Hello again! I am trying to do a traction control for my car, that is, when I accelerate suddenly, the RPM goes up faster and the car slides slightly, what I did was modify the wheelcolliders when the...

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Aim helper in realistic sniper game

I'm making a sniper game with gravity and wind influence on bullet. I'm moving bullet with constant velocity in forward direction and adding physics.gravity*Time.FixedDeltatime. So if there is a target...

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Better RPM??

Hello! I am designing the technical part of my car and I have a RPM formula that does not convince me, it is the following: //RPM Formula EngineRPM = (WheelTI.rpm + WheelTD.rpm) *...

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Using mouse for realistic Top-Down space ship yaw control

I've ran into a problem with the 3D Top-Down spaceship controls I'm using a movement script that allows my ship to move with realistic motion, with velocity drag, rotation drag. Problem is the ship...

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How to create a manual car Control script Based on RCC_CarController...

I am working on a racing game. I am using RCC_CarController (Realistic Car Controller) for controlling cars. I like to make a manual controller based on RCC_CarController Script. For example, take the...

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How to make semi-realistic blood unity

Hi all, I want to make blood when I attack my enemy. I know that I need to use a particle system, but I don't understand how to make that slash effect that looks good. Any help is appreciated.

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Realistic gravity much too strong

I'm creating a game with realistic gravity and orbital mechanics, but when I plug in numbers for the mass of the planet, the gravity created is much much stronger than it realistically should be. I...

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Best alternatives to mixamo

Hello everyone, i would like to know are there any alternatives to mixamo that offers the same style of charcters and animations that are easy to implement but more advanced and focuses more on...

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Football Pitch

What would be the best way to recreate a good looking football pitch. I'm talking more about like making the grass look kinda realistic and making the white lines/dots. What would be the best approach?

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water running through turbine realistic water effect,how to create a...

![alt text][1] [1]: /storage/temp/199954-p.png ,![alt text][1] [1]: /storage/temp/199953-p.png

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